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./logicaland,_2002

Maia Gusberti (Austria/Suiza), Michael Aschauer (Austria), Nik Thönen (Austria/Suiza), Sepp Deinhofer (Austria)
Interactive installation




Imagen: ./logicaland © Maia Gusberti, Michael Aschauer, Nik Thönen, Sepp Dienhofer.


The web-based simulation ./logicaland visualizes the changes in complex economical, political and social systems which occur when a community actively intervenes. ./logicaland is a project study for visualizing our world´s complex economic, political and social systems. It tries to engage people in strategies of raising human sensitivity and responsibility within the global network society. The challenge is to develop ideas, tools and visualizations that fit the requirements of complex correlating systems and our world 's complex participative environment..

/logicaland is a collective simulation game based on a global world model developed in the ‘70s that has been taken out of its original context and adapted into a participative online game. In rounds of play lasting up to 22 hours, financial and natural resource endowments of 185 states—coming from “real” initial values from the year 2000—can be manipulated in an interdependent world system.

http://www.logicaland.net

Maia Gusberti (Switzerland), worked as a freelance graphic artist in Biel; in 1995 she moved to Vienna, where she studied  “visual media design“ at the University for Applied Arts, she has been working as an artist and web designer since 1998.

Michael Aschauer (Austria) studied computer  science and media design in Vienna, where he still resides; he works as an artist and a freelance programmer.

Nik Thönen (Switzerland), gradueted from the School for Design in Biel; he has been working as an artist as well as a graphic and interface designer in Vienna since 1995.

Sepp Deinhofer